VR in China — an interesting YouTube vid found by Kevin Burke

My most trusted Virtual Reality market analyst, Kevin Burke forwarded this YouTube video of a very interesting in country discussion on why VR may be booming bigger in China than at the point of inception here in these United States.

This is very much worth a listen and a view (albeit a view from two motorcycles).

I may not fully agree that VR is weakening here in the US as much as the two gents in the video seem to believe. But an understanding of where the money flows is certain to determine where growth germinates and can sometimes drive a recycle type of competitive acceleration.

In my view China’s boost simply provides stabilization of a real market versus a trend based blip. It proves faulty that there is a reason to abandon what is perceived as a lagging market.

How Long is it Going to Take Before Tech Writers Understand What They Are Talking About

https://techcrunch.com/2017/05/07/will-smartphone-ar-stunt-virtual-realitys-growth/

With an interesting sounding title,  but as usual, a completely  misguided waste of typed characters at Techcrunch.com by author Lucas Matney — readers are invited to ponder an asinine question. “Will smartphone AR stunt virtual reality’s growth?” Artificial reality is not a term about a market. It is a term about a sector of technology. Therefore VR and AR are simply different approaches to the same sector of technology. One can be summed up as a surround experience and the other the use of billboard information over a display of something captured using a camera. Smartphone AR and Smartphone VR are apps on phones. One can’t stunt growth of the other anymore than expecting that the installation of SnapChat may stunt the growth of Facebook.

The problem with these sophomoric commentaries is the focus is on the device and the display instead of the technology. The generally misguided assumption is — if something is popular on a phone (i.e. Pokémon) it conveys the market value of the technology that underlies it. Both virtual reality and augmented reality have been around since color displays became prevalent. Their market value is in what they d. It is not that what they do can be done with a small computer you can carry in your pocket.

Perhaps a more valuable headline for Techchrunch would be pointed to phone makers, “Which newbie hype will drive more suckers to buy our smart phone? Should we push VR or push AR as part of the pre-installed apps on the home screen this year?”

To all tech writers: Do your homework. Try to understand what you’re writing about before wasting our time.

VR Streaming Services are on the Horizon

The difficulties of deploying your VR shots are about to lessen. Deployment is about to get a lot easier. Take a look at Visbit. They are presenting what they call, “The First All-In-One VR Streaming Service”. Shoot your 360s and upload to Visbit and they will handle the rest of the workflow, for a fee of course.

Explore what they have to offer. If you are just starting out or you’d rather stay focused on the shoot and not the deploy this might be a good solution.

Visbit